CYBEROPTICS




A combination of digital processor and camera that replaces the normal eyes. Fashion and tech options available to further enhance vision and appearance.




Name (ID Code)

Description

SC

HC

Cost in EB

Cyberoptic (COPT)

Basic eye module. Add up to 4 options per eye. Both eyes must be converted to prevent imbalance of signals. Additional eyes may be implanted at a humanity cost of 3d6 per eye.

MA

2d6 ea

500 ea

Color Shift (CF)

Can shift color or iris pattern on demand. Full shift takes about 1 minute. Mirrored, transparent, glitter-filled, or lighted versions also available. For extreme exotic look increase HC to 1.

N

0.5

300

Image Enhancement (IE)

High-res graphics capability allowes user to enhance and refine images viewed.

N

1

300

Targeting Scope (TA)

Projects a targeting sight into the field of vision at will. Reads range to specific objects, speed of movement, bearing and size, as well as providing several types of scope reticle for aligning weapns. When chipped into a smartgun, the scope will match the targeting sensors of the gun with what you are looking at, then falsh a ready signal when the target is acquired. This allows even more accuracy with smartgun attacks (+1).

N

2

400

Times Square Marquee (TS/TSM)

Scrolling red-letter screen in upper edge of vision, linked to either a software chip readout or a radio link.

N

1

300

Teleoptics (TE)

The equivalent of a 20x power telescope, allowing the user to see distant objects clearly. Cannot be used at the same time as microoptics or normal vision (you have to close one eye if you have it in only one).

N

0.5

150

Micro-optics (ME)

The equivalent of a laboratory microscope, allowing the user to see microscopic images. Cannot be used at the same time as telescopic or normal vision.

N

0.5

150

AntiDazzle (AD)

Auto stepdown compensates for harsh sunlight, flares, etc, neutralizing effects from strobes, flashbombs, and bright headlights.

N

0.5

200

Low Lite™ (LL)

Allows user to see clearly in dim light conditions, down to very faint moonlight or distant streetlamps.

N

0.5

200

Thermograph sensor (TH)

Allows user to see heat patterns of objects, people. Cooler things show up as dark to light blue, hotter things as red or orange, hottest as yellow or white. Can be used to detect cyberware (which reads cooler than normal body temperature).

N

1

200

Infrared (IR)

Allows user to see in near total darkness using heat emissions for image reception.

N

1

200

Ultraviolet (UV)

Allows user to perceive images irradiated by ultraviolet light, detect florescent powders or tracing agents, or use ultraviolet flashlights (undetectable to normal vision).

N

1

200

MicroVideo Optic (MV)

Cyberoptic mounted video camera which records in its view on an internal video tape (20 min). Can also be downlaoded through interface plugs to an external source. Takes two option spaces.

N

0.5

300

Digital Camera (DC)

Cyberoptic mounted camera records up to 20 images on the built in digital chip and can be downloaded through interface plugs to an external recorder, internal recorder, LCD display, or storage device. Takes two option spaces

N

0.5

300

Dartgun (DE)

One shot dartgun, range 1 m. Poison dart will penetrate up to SP6 auromatically, SP8 50% chance, soft armors only. Takes three option spaces.

N

2

200



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Cyberoptic
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Cyberlimbs and Options
Linear Frames and Body Plating