Name (ID Code)
|
Description
|
SC
|
HC
|
Cost in EB
|
Cyberoptic (COPT)
|
Basic eye module. Add up
to 4 options per eye. Both eyes must be
converted to prevent imbalance of signals.
Additional eyes may be implanted at a humanity cost
of 3d6 per eye.
|
MA
|
2d6 ea
|
500 ea
|
Color Shift (CF)
|
Can shift color or iris pattern on demand. Full
shift takes about 1 minute. Mirrored, transparent,
glitter-filled, or lighted versions also available.
For extreme exotic look increase HC to 1.
|
N
|
0.5
|
300
|
Image Enhancement (IE)
|
High-res graphics
capability allowes user to enhance and refine
images viewed.
|
N
|
1
|
300
|
Targeting Scope (TA)
|
Projects a targeting sight into the field of
vision at will. Reads range to specific objects,
speed of movement, bearing and size, as well as
providing several types of scope reticle for
aligning weapns. When chipped into a smartgun, the
scope will match the targeting sensors of the gun
with what you are looking at, then falsh a ready
signal when the target is acquired. This allows
even more accuracy with smartgun attacks (+1).
|
N
|
2
|
400
|
Times Square Marquee
(TS/TSM)
|
Scrolling red-letter
screen in upper edge of vision, linked to either a
software chip readout or a radio link.
|
N
|
1
|
300
|
Teleoptics (TE)
|
The equivalent of a 20x power telescope,
allowing the user to see distant objects clearly.
Cannot be used at the same time as microoptics or
normal vision (you have to close one eye if you
have it in only one).
|
N
|
0.5
|
150
|
Micro-optics (ME)
|
The equivalent of a
laboratory microscope, allowing the user to see
microscopic images. Cannot be used at the same time
as telescopic or normal vision.
|
N
|
0.5
|
150
|
AntiDazzle (AD)
|
Auto stepdown compensates for harsh sunlight,
flares, etc, neutralizing effects from strobes,
flashbombs, and bright headlights.
|
N
|
0.5
|
200
|
Low Lite (LL)
|
Allows user to see clearly
in dim light conditions, down to very faint
moonlight or distant streetlamps.
|
N
|
0.5
|
200
|
Thermograph sensor (TH)
|
Allows user to see heat patterns of objects,
people. Cooler things show up as dark to light
blue, hotter things as red or orange, hottest as
yellow or white. Can be used to detect cyberware
(which reads cooler than normal body
temperature).
|
N
|
1
|
200
|
Infrared (IR)
|
Allows user to see in near
total darkness using heat emissions for image
reception.
|
N
|
1
|
200
|
Ultraviolet (UV)
|
Allows user to perceive images irradiated by
ultraviolet light, detect florescent powders or
tracing agents, or use ultraviolet flashlights
(undetectable to normal vision).
|
N
|
1
|
200
|
MicroVideo Optic (MV)
|
Cyberoptic mounted video
camera which records in its view on an internal
video tape (20 min). Can also be downlaoded through
interface plugs to an external source. Takes two
option spaces.
|
N
|
0.5
|
300
|
Digital Camera (DC)
|
Cyberoptic mounted camera records up to 20
images on the built in digital chip and can be
downloaded through interface plugs to an external
recorder, internal recorder, LCD display, or
storage device. Takes two option spaces
|
N
|
0.5
|
300
|
Dartgun (DE)
|
One shot dartgun, range 1
m. Poison dart will penetrate up to SP6
auromatically, SP8 50% chance, soft armors only.
Takes three option spaces.
|
N
|
2
|
200
|